UPDATE:
http://www.boxingscene. com/forums/sh...d.php?t=237393
Some guy (IwatchBoxing) on BoxingScene.com posted this... Gameinformer Feb issue Fight Night Round 4 details
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* The game features at least a dozen venues from around the world. They are more built than previous titles. This includes more activity around the apron during a fight.
* Fighters confirmed so far Tyson, ali, Lennox Lewis, sugar Ray, Winky Wright, Sergio Mora and Emanuel Augustus (plz Miguel Cotto, Juan Manuel Lopez)
*The strength of a punch is no longer how far back you pull the analog stick, but how cleanly you make contact.
*if your in close to your opponent and don't get full arm extension, the power behind your punches are weakened.
*Boxers now have more hit zones in their faces, and different punches will have different effects depending on where they land.
*Blocking now has a meter, this meter decays over time, your overall risk increases as the meter decreases. Punches can break threw your guard and your arms can be knocked out the way (like Pacman did to De La Hoya) much easier as your opponent works your defense.(shows picture of Ali breaking threw Tyson's upper block in between gloves with an extended left uppercut)
* Due to physics system reduces the power of punches when a boxers arms aren't fully extended (picture shows Tyson smothering Ali on the inside)
* Fight Nights new physics system is better suited to providing more realistic outcomes during the moment to moment flow of two boxers constantly trading punches
*Taking cuts to the face ( I won many fights on cuts) is not about your health meter, the strength of the punch and how directly it lands on your face are more important
*When Tyson is throwing a punch at your head, don't try and slap it out of air (referring to R3's parrying system)
*40 licensed boxers, introduces more height and body (like Tyson being small for good inside, and taller Ali being better on outside). Thus, long armed fighters perform better if they stick and move, while shorter boxers like Tyson want to pummel you from close range, negating the advantage of the opponents longer arms.
*SUMMER RELEASE
I wish he would have posted the whole article.
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