Thursday, March 12, 2009

Fight Night Round 4 Video Analysis

I already posted the IGN Video up and talked about their First Look article.  However I am going to post now my thoughts on the video.  It is deeper than what it seems at first sight.  Here is the video if you missed it:

0:11- That definitely looks like the Boardwalk venue.  Great atmosphere.

0:13- Ringwalks are in, as reported before.  Tyson comes in with his famous towel and there are 3 detailed game models behind him as his entourage.  Game models look extremely detailed, including his crew.

0:14- Robes are in, as reported before.  Two more crew models behind Ali.  So that’s already 5 different corner men on the game.  They are all extremely detailed too.  Fireworks are in for rinwalks as seen behind Ali.

0:17- Must note that this is all ACTUAL GAMEPLAY FOOTAGE.  Now more upclose with boxer models.  Extremely detailed and realistic lighting contrary to Round 3’s more stylized lighting system.  Can definitely notice what they have been saying about each muscle being detailed into the models.

0:21- Notice how Tyson ducks and gets close to Ali’s gloves when walking toward him.  That is the Inside Fighting right there and presumably the way boxers will fight when in close proximities.

0:22- Notice how Tyson’s straight misses Ali and goes right to his back.  This is what EA Sports was talking about with punches can land and go everywhere.

0:23- Facial animations are considerably better, specially cheek bones muscles and mouth reactions to punches landed.

0:27- Notice the press taking pictures right up close on the ring.

0:28- The Ali Shuffle is in.  Notice the corner men on the right corner.  This adds to the real-life boxing vibe fans yearn for this year.

0:30- Body punches and punches over all seem to really connect the other model.  Also, notice how Tyson walked in to Ali.  It really does feel like Tyson’s style was properly recreated for the game.

0:32- Devastating uppercut.  Again another punch that looks more like real life boxing matches.  Boxer face reactions help in delivering the sense of strength that single punch had.

0:33- Loving Ali’s bounce on his feet.  Again, at least with Ali and Tyson, style seem to be spot on.

0:34- Notice how Tyson evades Ali’s right hook while moving and ducking at the same time.  I do not remember being able to do that on Round 3.  Now, it’s not the parry that opens the opportunity for big punches but your actual upper body movement.  Also, it looks (like everything so far) a lot more realistic than the previous game.

0:39- Notice how Ali can abuse of his reach and how Tyson’s punches cannot reach him.  I guess this was somewhat shown on Round 3 but it is good to see they are actually developing it even more as it plays a big part in boxing strategy.

0:42- Was that a punch off a “parry” or block?  If it was, this mechanic already looks a lot better when compared to Round 3.  IGN already confirmed parry sytem as we know it is not in the game.

0:52- Do not know if that was a haymaker or just a well timed shot.  Judging by coverage by IGN and ESPN, now well timed shots are the ones that will have an effect on boxers not necessarily haymakers.  Ali counterpunched off a missed hook by Tyson and made him pay.  First time we have seen one of the boxers getting staggered.

0:54- Again notice face animation and cheek bone animation on Tyson’s face after getting punched by a devastating uppercut by Ali.

So that’s that.  Hope to hear your own comments on the video.  Stay tuned for more info.

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